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[redakcja.git] / redakcja / static / filebrowser / uploadify / com / adobe / utils / ArrayUtil.as
diff --git a/redakcja/static/filebrowser/uploadify/com/adobe/utils/ArrayUtil.as b/redakcja/static/filebrowser/uploadify/com/adobe/utils/ArrayUtil.as
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-/*\r
-  Copyright (c) 2008, Adobe Systems Incorporated\r
-  All rights reserved.\r
-\r
-  Redistribution and use in source and binary forms, with or without \r
-  modification, are permitted provided that the following conditions are\r
-  met:\r
-\r
-  * Redistributions of source code must retain the above copyright notice, \r
-    this list of conditions and the following disclaimer.\r
-  \r
-  * Redistributions in binary form must reproduce the above copyright\r
-    notice, this list of conditions and the following disclaimer in the \r
-    documentation and/or other materials provided with the distribution.\r
-  \r
-  * Neither the name of Adobe Systems Incorporated nor the names of its \r
-    contributors may be used to endorse or promote products derived from \r
-    this software without specific prior written permission.\r
-\r
-  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS\r
-  IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,\r
-  THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR\r
-  PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR \r
-  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,\r
-  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,\r
-  PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR\r
-  PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF\r
-  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING\r
-  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS\r
-  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\r
-*/\r
-\r
-package com.adobe.utils\r
-{\r
-       \r
-       /**\r
-       *       Class that contains static utility methods for manipulating and working\r
-       *       with Arrays.\r
-       * \r
-       *       Note that all APIs assume that they are working with well formed arrays.\r
-       *       i.e. they will only manipulate indexed values.  \r
-       * \r
-       *       @langversion ActionScript 3.0\r
-       *       @playerversion Flash 9.0\r
-       *       @tiptext\r
-       */              \r
-       public class ArrayUtil\r
-       {\r
-                               \r
-               /**\r
-               *       Determines whether the specified array contains the specified value.    \r
-               * \r
-               *       @param arr The array that will be checked for the specified value.\r
-               *\r
-               *       @param value The object which will be searched for within the array\r
-               * \r
-               *       @return True if the array contains the value, False if it does not.\r
-               *\r
-               *       @langversion ActionScript 3.0\r
-               *       @playerversion Flash 9.0\r
-               *       @tiptext\r
-               */                      \r
-               public static function arrayContainsValue(arr:Array, value:Object):Boolean\r
-               {\r
-                       return (arr.indexOf(value) != -1);\r
-               }       \r
-               \r
-               /**\r
-               *       Remove all instances of the specified value from the array,\r
-               * \r
-               *       @param arr The array from which the value will be removed\r
-               *\r
-               *       @param value The object that will be removed from the array.\r
-               *\r
-               *       @langversion ActionScript 3.0\r
-               *       @playerversion Flash 9.0\r
-               *       @tiptext\r
-               */              \r
-               public static function removeValueFromArray(arr:Array, value:Object):void\r
-               {\r
-                       var len:uint = arr.length;\r
-                       \r
-                       for(var i:Number = len; i > -1; i--)\r
-                       {\r
-                               if(arr[i] === value)\r
-                               {\r
-                                       arr.splice(i, 1);\r
-                               }\r
-                       }                                       \r
-               }\r
-\r
-               /**\r
-               *       Create a new array that only contains unique instances of objects\r
-               *       in the specified array.\r
-               *\r
-               *       Basically, this can be used to remove duplication object instances\r
-               *       from an array\r
-               * \r
-               *       @param arr The array which contains the values that will be used to\r
-               *       create the new array that contains no duplicate values.\r
-               *\r
-               *       @return A new array which only contains unique items from the specified\r
-               *       array.\r
-               *\r
-               *       @langversion ActionScript 3.0\r
-               *       @playerversion Flash 9.0\r
-               *       @tiptext\r
-               */      \r
-               public static function createUniqueCopy(a:Array):Array\r
-               {\r
-                       var newArray:Array = new Array();\r
-                       \r
-                       var len:Number = a.length;\r
-                       var item:Object;\r
-                       \r
-                       for (var i:uint = 0; i < len; ++i)\r
-                       {\r
-                               item = a[i];\r
-                               \r
-                               if(ArrayUtil.arrayContainsValue(newArray, item))\r
-                               {\r
-                                       continue;\r
-                               }\r
-                               \r
-                               newArray.push(item);\r
-                       }\r
-                       \r
-                       return newArray;\r
-               }\r
-               \r
-               /**\r
-               *       Creates a copy of the specified array.\r
-               *\r
-               *       Note that the array returned is a new array but the items within the\r
-               *       array are not copies of the items in the original array (but rather \r
-               *       references to the same items)\r
-               * \r
-               *       @param arr The array that will be copies\r
-               *\r
-               *       @return A new array which contains the same items as the array passed\r
-               *       in.\r
-               *\r
-               *       @langversion ActionScript 3.0\r
-               *       @playerversion Flash 9.0\r
-               *       @tiptext\r
-               */                      \r
-               public static function copyArray(arr:Array):Array\r
-               {       \r
-                       return arr.slice();\r
-               }\r
-               \r
-               /**\r
-               *       Compares two arrays and returns a boolean indicating whether the arrays\r
-               *       contain the same values at the same indexes.\r
-               * \r
-               *       @param arr1 The first array that will be compared to the second.\r
-               *\r
-               *       @param arr2 The second array that will be compared to the first.\r
-               *\r
-               *       @return True if the arrays contains the same values at the same indexes.\r
-                       False if they do not.\r
-               *\r
-               *       @langversion ActionScript 3.0\r
-               *       @playerversion Flash 9.0\r
-               *       @tiptext\r
-               */              \r
-               public static function arraysAreEqual(arr1:Array, arr2:Array):Boolean\r
-               {\r
-                       if(arr1.length != arr2.length)\r
-                       {\r
-                               return false;\r
-                       }\r
-                       \r
-                       var len:Number = arr1.length;\r
-                       \r
-                       for(var i:Number = 0; i < len; i++)\r
-                       {\r
-                               if(arr1[i] !== arr2[i])\r
-                               {\r
-                                       return false;\r
-                               }\r
-                       }\r
-                       \r
-                       return true;\r
-               }\r
-       }\r
-}\r