+++ /dev/null
-/*\r
- Copyright (c) 2008, Adobe Systems Incorporated\r
- All rights reserved.\r
-\r
- Redistribution and use in source and binary forms, with or without \r
- modification, are permitted provided that the following conditions are\r
- met:\r
-\r
- * Redistributions of source code must retain the above copyright notice, \r
- this list of conditions and the following disclaimer.\r
- \r
- * Redistributions in binary form must reproduce the above copyright\r
- notice, this list of conditions and the following disclaimer in the \r
- documentation and/or other materials provided with the distribution.\r
- \r
- * Neither the name of Adobe Systems Incorporated nor the names of its \r
- contributors may be used to endorse or promote products derived from \r
- this software without specific prior written permission.\r
-\r
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS\r
- IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,\r
- THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR\r
- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR \r
- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,\r
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,\r
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR\r
- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF\r
- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING\r
- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS\r
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\r
-*/\r
-package com.adobe.net.proxies\r
-{\r
- import flash.events.Event;\r
- import flash.events.IOErrorEvent;\r
- import flash.events.ProgressEvent;\r
- import flash.net.Socket;\r
-\r
- /**\r
- * This class allows TCP socket connections through HTTP proxies in accordance with\r
- * RFC 2817:\r
- * \r
- * ftp://ftp.rfc-editor.org/in-notes/rfc2817.txt\r
- * \r
- * It can also be used to make direct connections to a destination, as well. If you\r
- * pass the host and port into the constructor, no proxy will be used. You can also\r
- * call connect, passing in the host and the port, and if you didn't set the proxy\r
- * info, a direct connection will be made. A proxy is only used after you have called\r
- * the setProxyInfo function.\r
- * \r
- * The connection to and negotiation with the proxy is completely hidden. All the\r
- * same events are thrown whether you are using a proxy or not, and the data you\r
- * receive from the target server will look exact as it would if you were connected\r
- * to it directly rather than through a proxy.\r
- * \r
- * @author Christian Cantrell\r
- * \r
- **/\r
- public class RFC2817Socket\r
- extends Socket\r
- {\r
- private var proxyHost:String = null;\r
- private var host:String = null;\r
- private var proxyPort:int = 0;\r
- private var port:int = 0;\r
- private var deferredEventHandlers:Object = new Object();\r
- private var buffer:String = new String();\r
-\r
- /**\r
- * Construct a new RFC2817Socket object. If you pass in the host and the port,\r
- * no proxy will be used. If you want to use a proxy, instantiate with no\r
- * arguments, call setProxyInfo, then call connect.\r
- **/\r
- public function RFC2817Socket(host:String = null, port:int = 0)\r
- {\r
- super(host, port);\r
- }\r
- \r
- /**\r
- * Set the proxy host and port number. Your connection will only proxied if\r
- * this function has been called.\r
- **/\r
- public function setProxyInfo(host:String, port:int):void\r
- {\r
- this.proxyHost = host;\r
- this.proxyPort = port;\r
-\r
- var deferredSocketDataHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA];\r
- var deferredConnectHandler:Object = this.deferredEventHandlers[Event.CONNECT];\r
-\r
- if (deferredSocketDataHandler != null)\r
- {\r
- super.removeEventListener(ProgressEvent.SOCKET_DATA, deferredSocketDataHandler.listener, deferredSocketDataHandler.useCapture);\r
- }\r
-\r
- if (deferredConnectHandler != null)\r
- {\r
- super.removeEventListener(Event.CONNECT, deferredConnectHandler.listener, deferredConnectHandler.useCapture);\r
- }\r
- }\r
- \r
- /**\r
- * Connect to the specified host over the specified port. If you want your\r
- * connection proxied, call the setProxyInfo function first.\r
- **/\r
- public override function connect(host:String, port:int):void\r
- {\r
- if (this.proxyHost == null)\r
- {\r
- this.redirectConnectEvent();\r
- this.redirectSocketDataEvent();\r
- super.connect(host, port);\r
- }\r
- else\r
- {\r
- this.host = host;\r
- this.port = port;\r
- super.addEventListener(Event.CONNECT, this.onConnect);\r
- super.addEventListener(ProgressEvent.SOCKET_DATA, this.onSocketData);\r
- super.connect(this.proxyHost, this.proxyPort);\r
- }\r
- }\r
-\r
- private function onConnect(event:Event):void\r
- {\r
- this.writeUTFBytes("CONNECT "+this.host+":"+this.port+" HTTP/1.1\n\n");\r
- this.flush();\r
- this.redirectConnectEvent();\r
- }\r
- \r
- private function onSocketData(event:ProgressEvent):void\r
- {\r
- while (this.bytesAvailable != 0)\r
- {\r
- this.buffer += this.readUTFBytes(1);\r
- if (this.buffer.search(/\r?\n\r?\n$/) != -1)\r
- {\r
- this.checkResponse(event);\r
- break;\r
- }\r
- }\r
- }\r
- \r
- private function checkResponse(event:ProgressEvent):void\r
- {\r
- var responseCode:String = this.buffer.substr(this.buffer.indexOf(" ")+1, 3);\r
-\r
- if (responseCode.search(/^2/) == -1)\r
- {\r
- var ioError:IOErrorEvent = new IOErrorEvent(IOErrorEvent.IO_ERROR);\r
- ioError.text = "Error connecting to the proxy ["+this.proxyHost+"] on port ["+this.proxyPort+"]: " + this.buffer;\r
- this.dispatchEvent(ioError);\r
- }\r
- else\r
- {\r
- this.redirectSocketDataEvent();\r
- this.dispatchEvent(new Event(Event.CONNECT));\r
- if (this.bytesAvailable > 0)\r
- {\r
- this.dispatchEvent(event);\r
- }\r
- }\r
- this.buffer = null;\r
- }\r
- \r
- private function redirectConnectEvent():void\r
- {\r
- super.removeEventListener(Event.CONNECT, onConnect);\r
- var deferredEventHandler:Object = this.deferredEventHandlers[Event.CONNECT];\r
- if (deferredEventHandler != null)\r
- {\r
- super.addEventListener(Event.CONNECT, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference); \r
- }\r
- }\r
- \r
- private function redirectSocketDataEvent():void\r
- {\r
- super.removeEventListener(ProgressEvent.SOCKET_DATA, onSocketData);\r
- var deferredEventHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA];\r
- if (deferredEventHandler != null)\r
- {\r
- super.addEventListener(ProgressEvent.SOCKET_DATA, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference); \r
- }\r
- }\r
- \r
- public override function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int=0.0, useWeakReference:Boolean=false):void\r
- {\r
- if (type == Event.CONNECT || type == ProgressEvent.SOCKET_DATA)\r
- {\r
- this.deferredEventHandlers[type] = {listener:listener,useCapture:useCapture, priority:priority, useWeakReference:useWeakReference};\r
- }\r
- else\r
- {\r
- super.addEventListener(type, listener, useCapture, priority, useWeakReference);\r
- }\r
- }\r
- }\r
-}
\ No newline at end of file