Merge branch 'master' into ofop
[redakcja.git] / apps / filebrowser / media / filebrowser / uploadify / com / adobe / net / URIEncodingBitmap.as
diff --git a/apps/filebrowser/media/filebrowser/uploadify/com/adobe/net/URIEncodingBitmap.as b/apps/filebrowser/media/filebrowser/uploadify/com/adobe/net/URIEncodingBitmap.as
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-/*\r
-  Copyright (c) 2008, Adobe Systems Incorporated\r
-  All rights reserved.\r
-\r
-  Redistribution and use in source and binary forms, with or without \r
-  modification, are permitted provided that the following conditions are\r
-  met:\r
-\r
-  * Redistributions of source code must retain the above copyright notice, \r
-    this list of conditions and the following disclaimer.\r
-  \r
-  * Redistributions in binary form must reproduce the above copyright\r
-    notice, this list of conditions and the following disclaimer in the \r
-    documentation and/or other materials provided with the distribution.\r
-  \r
-  * Neither the name of Adobe Systems Incorporated nor the names of its \r
-    contributors may be used to endorse or promote products derived from \r
-    this software without specific prior written permission.\r
-\r
-  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS\r
-  IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,\r
-  THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR\r
-  PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR \r
-  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,\r
-  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,\r
-  PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR\r
-  PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF\r
-  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING\r
-  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS\r
-  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\r
-*/\r
-\r
-package com.adobe.net\r
-{\r
-       import flash.utils.ByteArray;\r
-       \r
-       /**\r
-        * This class implements an efficient lookup table for URI\r
-        * character escaping.  This class is only needed if you\r
-        * create a derived class of URI to handle custom URI\r
-        * syntax.  This class is used internally by URI.\r
-        * \r
-        * @langversion ActionScript 3.0\r
-        * @playerversion Flash 9.0* \r
-        */\r
-       public class URIEncodingBitmap extends ByteArray\r
-       {\r
-               /**\r
-                * Constructor.  Creates an encoding bitmap using the given\r
-                * string of characters as the set of characters that need\r
-                * to be URI escaped.\r
-                * \r
-                * @langversion ActionScript 3.0\r
-                * @playerversion Flash 9.0\r
-                */\r
-               public function URIEncodingBitmap(charsToEscape:String) : void\r
-               {\r
-                       var i:int;\r
-                       var data:ByteArray = new ByteArray();\r
-                       \r
-                       // Initialize our 128 bits (16 bytes) to zero\r
-                       for (i = 0; i < 16; i++)\r
-                               this.writeByte(0);\r
-                               \r
-                       data.writeUTFBytes(charsToEscape);\r
-                       data.position = 0;\r
-                       \r
-                       while (data.bytesAvailable)\r
-                       {\r
-                               var c:int = data.readByte();\r
-                               \r
-                               if (c > 0x7f)\r
-                                       continue;  // only escape low bytes\r
-                                       \r
-                               var enc:int;\r
-                               this.position = (c >> 3);\r
-                               enc = this.readByte();\r
-                               enc |= 1 << (c & 0x7);\r
-                               this.position = (c >> 3);\r
-                               this.writeByte(enc);\r
-                       }\r
-               }\r
-               \r
-               /**\r
-                * Based on the data table contained in this object, check\r
-                * if the given character should be escaped.\r
-                * \r
-                * @param char  the character to be escaped.  Only the first\r
-                * character in the string is used.  Any other characters\r
-                * are ignored.\r
-                * \r
-                * @return      the integer value of the raw UTF8 character.  For\r
-                * example, if '%' is given, the return value is 37 (0x25).\r
-                * If the character given does not need to be escaped, the\r
-                * return value is zero.\r
-                * \r
-                * @langversion ActionScript 3.0\r
-                * @playerversion Flash 9.0 \r
-                */\r
-               public function ShouldEscape(char:String) : int\r
-               {\r
-                       var data:ByteArray = new ByteArray();\r
-                       var c:int, mask:int;\r
-                       \r
-                       // write the character into a ByteArray so\r
-                       // we can pull it out as a raw byte value.\r
-                       data.writeUTFBytes(char);\r
-                       data.position = 0;\r
-                       c = data.readByte();\r
-                       \r
-                       if (c & 0x80)\r
-                       {\r
-                               // don't escape high byte characters.  It can make international\r
-                               // URI's unreadable.  We just want to escape characters that would\r
-                               // make URI syntax ambiguous.\r
-                               return 0;\r
-                       }\r
-                       else if ((c < 0x1f) || (c == 0x7f))\r
-                       {\r
-                               // control characters must be escaped.\r
-                               return c;\r
-                       }\r
-                       \r
-                       this.position = (c >> 3);\r
-                       mask = this.readByte();\r
-                       \r
-                       if (mask & (1 << (c & 0x7)))\r
-                       {\r
-                               // we need to escape this, return the numeric value\r
-                               // of the character\r
-                               return c;\r
-                       }\r
-                       else\r
-                       {\r
-                               return 0;\r
-                       }\r
-               }\r
-       }\r
-}
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