var panel_hooks;
+// prevent a console.log from blowing things up if we are on a browser that
+// does not support it
+if (typeof console === 'undefined') {
+ window.console = {} ;
+ console.log = console.info = console.warn = console.error = function(){};
+}
+
+
(function(){
// Classes
var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
this.render_template = function render_template(str, data){
// Figure out if we're getting a template, or if we need to
- // load the template - and be sure to cache the result.
+ // load the template - and be sure to cache the result.
var fn = !/^[\d\s-_]/.test(str) ?
cache[str] = cache[str] ||
render_template(document.getElementById(str).innerHTML) :
// Generate a reusable function that will serve as a template
// generator (and which will be cached).
+
new Function("obj",
"var p=[],print=function(){p.push.apply(p,arguments);};" +
// Introduce the data as local variables using with(){}
"with(obj){p.push('" +
- // Convert the template into pure JavaScript
+ // Convert the template into pure JavaScript
str
.replace(/[\r\t\n]/g, " ")
.split("<%").join("\t")
Editor.Object._lastGuid = 0;
-
var panels = [];