Dodanie aplikacji sorl.thumbnail i filebrowser.
[redakcja.git] / apps / filebrowser / media / filebrowser / uploadify / com / adobe / images / .svn / text-base / JPGEncoder.as.svn-base
diff --git a/apps/filebrowser/media/filebrowser/uploadify/com/adobe/images/.svn/text-base/JPGEncoder.as.svn-base b/apps/filebrowser/media/filebrowser/uploadify/com/adobe/images/.svn/text-base/JPGEncoder.as.svn-base
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+/*\r
+  Copyright (c) 2008, Adobe Systems Incorporated\r
+  All rights reserved.\r
+\r
+  Redistribution and use in source and binary forms, with or without \r
+  modification, are permitted provided that the following conditions are\r
+  met:\r
+\r
+  * Redistributions of source code must retain the above copyright notice, \r
+    this list of conditions and the following disclaimer.\r
+  \r
+  * Redistributions in binary form must reproduce the above copyright\r
+    notice, this list of conditions and the following disclaimer in the \r
+    documentation and/or other materials provided with the distribution.\r
+  \r
+  * Neither the name of Adobe Systems Incorporated nor the names of its \r
+    contributors may be used to endorse or promote products derived from \r
+    this software without specific prior written permission.\r
+\r
+  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS\r
+  IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,\r
+  THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR\r
+  PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR \r
+  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,\r
+  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,\r
+  PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR\r
+  PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF\r
+  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING\r
+  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS\r
+  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\r
+*/\r
+package com.adobe.images\r
+{\r
+       import flash.geom.*;\r
+       import flash.display.*;\r
+       import flash.utils.*;\r
+       \r
+       /**\r
+        * Class that converts BitmapData into a valid JPEG\r
+        */             \r
+       public class JPGEncoder\r
+       {\r
+\r
+               // Static table initialization\r
+       \r
+               private var ZigZag:Array = [\r
+                        0, 1, 5, 6,14,15,27,28,\r
+                        2, 4, 7,13,16,26,29,42,\r
+                        3, 8,12,17,25,30,41,43,\r
+                        9,11,18,24,31,40,44,53,\r
+                       10,19,23,32,39,45,52,54,\r
+                       20,22,33,38,46,51,55,60,\r
+                       21,34,37,47,50,56,59,61,\r
+                       35,36,48,49,57,58,62,63\r
+               ];\r
+       \r
+               private var YTable:Array = new Array(64);\r
+               private var UVTable:Array = new Array(64);\r
+               private var fdtbl_Y:Array = new Array(64);\r
+               private var fdtbl_UV:Array = new Array(64);\r
+       \r
+               private function initQuantTables(sf:int):void\r
+               {\r
+                       var i:int;\r
+                       var t:Number;\r
+                       var YQT:Array = [\r
+                               16, 11, 10, 16, 24, 40, 51, 61,\r
+                               12, 12, 14, 19, 26, 58, 60, 55,\r
+                               14, 13, 16, 24, 40, 57, 69, 56,\r
+                               14, 17, 22, 29, 51, 87, 80, 62,\r
+                               18, 22, 37, 56, 68,109,103, 77,\r
+                               24, 35, 55, 64, 81,104,113, 92,\r
+                               49, 64, 78, 87,103,121,120,101,\r
+                               72, 92, 95, 98,112,100,103, 99\r
+                       ];\r
+                       for (i = 0; i < 64; i++) {\r
+                               t = Math.floor((YQT[i]*sf+50)/100);\r
+                               if (t < 1) {\r
+                                       t = 1;\r
+                               } else if (t > 255) {\r
+                                       t = 255;\r
+                               }\r
+                               YTable[ZigZag[i]] = t;\r
+                       }\r
+                       var UVQT:Array = [\r
+                               17, 18, 24, 47, 99, 99, 99, 99,\r
+                               18, 21, 26, 66, 99, 99, 99, 99,\r
+                               24, 26, 56, 99, 99, 99, 99, 99,\r
+                               47, 66, 99, 99, 99, 99, 99, 99,\r
+                               99, 99, 99, 99, 99, 99, 99, 99,\r
+                               99, 99, 99, 99, 99, 99, 99, 99,\r
+                               99, 99, 99, 99, 99, 99, 99, 99,\r
+                               99, 99, 99, 99, 99, 99, 99, 99\r
+                       ];\r
+                       for (i = 0; i < 64; i++) {\r
+                               t = Math.floor((UVQT[i]*sf+50)/100);\r
+                               if (t < 1) {\r
+                                       t = 1;\r
+                               } else if (t > 255) {\r
+                                       t = 255;\r
+                               }\r
+                               UVTable[ZigZag[i]] = t;\r
+                       }\r
+                       var aasf:Array = [\r
+                               1.0, 1.387039845, 1.306562965, 1.175875602,\r
+                               1.0, 0.785694958, 0.541196100, 0.275899379\r
+                       ];\r
+                       i = 0;\r
+                       for (var row:int = 0; row < 8; row++)\r
+                       {\r
+                               for (var col:int = 0; col < 8; col++)\r
+                               {\r
+                                       fdtbl_Y[i]  = (1.0 / (YTable [ZigZag[i]] * aasf[row] * aasf[col] * 8.0));\r
+                                       fdtbl_UV[i] = (1.0 / (UVTable[ZigZag[i]] * aasf[row] * aasf[col] * 8.0));\r
+                                       i++;\r
+                               }\r
+                       }\r
+               }\r
+       \r
+               private var YDC_HT:Array;\r
+               private var UVDC_HT:Array;\r
+               private var YAC_HT:Array;\r
+               private var UVAC_HT:Array;\r
+       \r
+               private function computeHuffmanTbl(nrcodes:Array, std_table:Array):Array\r
+               {\r
+                       var codevalue:int = 0;\r
+                       var pos_in_table:int = 0;\r
+                       var HT:Array = new Array();\r
+                       for (var k:int=1; k<=16; k++) {\r
+                               for (var j:int=1; j<=nrcodes[k]; j++) {\r
+                                       HT[std_table[pos_in_table]] = new BitString();\r
+                                       HT[std_table[pos_in_table]].val = codevalue;\r
+                                       HT[std_table[pos_in_table]].len = k;\r
+                                       pos_in_table++;\r
+                                       codevalue++;\r
+                               }\r
+                               codevalue*=2;\r
+                       }\r
+                       return HT;\r
+               }\r
+       \r
+               private var std_dc_luminance_nrcodes:Array = [0,0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0];\r
+               private var std_dc_luminance_values:Array = [0,1,2,3,4,5,6,7,8,9,10,11];\r
+               private var std_ac_luminance_nrcodes:Array = [0,0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,0x7d];\r
+               private var std_ac_luminance_values:Array = [\r
+                       0x01,0x02,0x03,0x00,0x04,0x11,0x05,0x12,\r
+                       0x21,0x31,0x41,0x06,0x13,0x51,0x61,0x07,\r
+                       0x22,0x71,0x14,0x32,0x81,0x91,0xa1,0x08,\r
+                       0x23,0x42,0xb1,0xc1,0x15,0x52,0xd1,0xf0,\r
+                       0x24,0x33,0x62,0x72,0x82,0x09,0x0a,0x16,\r
+                       0x17,0x18,0x19,0x1a,0x25,0x26,0x27,0x28,\r
+                       0x29,0x2a,0x34,0x35,0x36,0x37,0x38,0x39,\r
+                       0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,\r
+                       0x4a,0x53,0x54,0x55,0x56,0x57,0x58,0x59,\r
+                       0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,\r
+                       0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,\r
+                       0x7a,0x83,0x84,0x85,0x86,0x87,0x88,0x89,\r
+                       0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,\r
+                       0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,\r
+                       0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,0xb5,0xb6,\r
+                       0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,\r
+                       0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,\r
+                       0xd5,0xd6,0xd7,0xd8,0xd9,0xda,0xe1,0xe2,\r
+                       0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,\r
+                       0xf1,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,\r
+                       0xf9,0xfa\r
+               ];\r
+       \r
+               private var std_dc_chrominance_nrcodes:Array = [0,0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0];\r
+               private var std_dc_chrominance_values:Array = [0,1,2,3,4,5,6,7,8,9,10,11];\r
+               private var std_ac_chrominance_nrcodes:Array = [0,0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,0x77];\r
+               private var std_ac_chrominance_values:Array = [\r
+                       0x00,0x01,0x02,0x03,0x11,0x04,0x05,0x21,\r
+                       0x31,0x06,0x12,0x41,0x51,0x07,0x61,0x71,\r
+                       0x13,0x22,0x32,0x81,0x08,0x14,0x42,0x91,\r
+                       0xa1,0xb1,0xc1,0x09,0x23,0x33,0x52,0xf0,\r
+                       0x15,0x62,0x72,0xd1,0x0a,0x16,0x24,0x34,\r
+                       0xe1,0x25,0xf1,0x17,0x18,0x19,0x1a,0x26,\r
+                       0x27,0x28,0x29,0x2a,0x35,0x36,0x37,0x38,\r
+                       0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,\r
+                       0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58,\r
+                       0x59,0x5a,0x63,0x64,0x65,0x66,0x67,0x68,\r
+                       0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,\r
+                       0x79,0x7a,0x82,0x83,0x84,0x85,0x86,0x87,\r
+                       0x88,0x89,0x8a,0x92,0x93,0x94,0x95,0x96,\r
+                       0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,\r
+                       0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,\r
+                       0xb5,0xb6,0xb7,0xb8,0xb9,0xba,0xc2,0xc3,\r
+                       0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,\r
+                       0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda,\r
+                       0xe2,0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,\r
+                       0xea,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,\r
+                       0xf9,0xfa\r
+               ];\r
+       \r
+               private function initHuffmanTbl():void\r
+               {\r
+                       YDC_HT = computeHuffmanTbl(std_dc_luminance_nrcodes,std_dc_luminance_values);\r
+                       UVDC_HT = computeHuffmanTbl(std_dc_chrominance_nrcodes,std_dc_chrominance_values);\r
+                       YAC_HT = computeHuffmanTbl(std_ac_luminance_nrcodes,std_ac_luminance_values);\r
+                       UVAC_HT = computeHuffmanTbl(std_ac_chrominance_nrcodes,std_ac_chrominance_values);\r
+               }\r
+       \r
+               private var bitcode:Array = new Array(65535);\r
+               private var category:Array = new Array(65535);\r
+       \r
+               private function initCategoryNumber():void\r
+               {\r
+                       var nrlower:int = 1;\r
+                       var nrupper:int = 2;\r
+                       var nr:int;\r
+                       for (var cat:int=1; cat<=15; cat++) {\r
+                               //Positive numbers\r
+                               for (nr=nrlower; nr<nrupper; nr++) {\r
+                                       category[32767+nr] = cat;\r
+                                       bitcode[32767+nr] = new BitString();\r
+                                       bitcode[32767+nr].len = cat;\r
+                                       bitcode[32767+nr].val = nr;\r
+                               }\r
+                               //Negative numbers\r
+                               for (nr=-(nrupper-1); nr<=-nrlower; nr++) {\r
+                                       category[32767+nr] = cat;\r
+                                       bitcode[32767+nr] = new BitString();\r
+                                       bitcode[32767+nr].len = cat;\r
+                                       bitcode[32767+nr].val = nrupper-1+nr;\r
+                               }\r
+                               nrlower <<= 1;\r
+                               nrupper <<= 1;\r
+                       }\r
+               }\r
+       \r
+               // IO functions\r
+       \r
+               private var byteout:ByteArray;\r
+               private var bytenew:int = 0;\r
+               private var bytepos:int = 7;\r
+       \r
+               private function writeBits(bs:BitString):void\r
+               {\r
+                       var value:int = bs.val;\r
+                       var posval:int = bs.len-1;\r
+                       while ( posval >= 0 ) {\r
+                               if (value & uint(1 << posval) ) {\r
+                                       bytenew |= uint(1 << bytepos);\r
+                               }\r
+                               posval--;\r
+                               bytepos--;\r
+                               if (bytepos < 0) {\r
+                                       if (bytenew == 0xFF) {\r
+                                               writeByte(0xFF);\r
+                                               writeByte(0);\r
+                                       }\r
+                                       else {\r
+                                               writeByte(bytenew);\r
+                                       }\r
+                                       bytepos=7;\r
+                                       bytenew=0;\r
+                               }\r
+                       }\r
+               }\r
+       \r
+               private function writeByte(value:int):void\r
+               {\r
+                       byteout.writeByte(value);\r
+               }\r
+       \r
+               private function writeWord(value:int):void\r
+               {\r
+                       writeByte((value>>8)&0xFF);\r
+                       writeByte((value   )&0xFF);\r
+               }\r
+       \r
+               // DCT & quantization core\r
+       \r
+               private function fDCTQuant(data:Array, fdtbl:Array):Array\r
+               {\r
+                       var tmp0:Number, tmp1:Number, tmp2:Number, tmp3:Number, tmp4:Number, tmp5:Number, tmp6:Number, tmp7:Number;\r
+                       var tmp10:Number, tmp11:Number, tmp12:Number, tmp13:Number;\r
+                       var z1:Number, z2:Number, z3:Number, z4:Number, z5:Number, z11:Number, z13:Number;\r
+                       var i:int;\r
+                       /* Pass 1: process rows. */\r
+                       var dataOff:int=0;\r
+                       for (i=0; i<8; i++) {\r
+                               tmp0 = data[dataOff+0] + data[dataOff+7];\r
+                               tmp7 = data[dataOff+0] - data[dataOff+7];\r
+                               tmp1 = data[dataOff+1] + data[dataOff+6];\r
+                               tmp6 = data[dataOff+1] - data[dataOff+6];\r
+                               tmp2 = data[dataOff+2] + data[dataOff+5];\r
+                               tmp5 = data[dataOff+2] - data[dataOff+5];\r
+                               tmp3 = data[dataOff+3] + data[dataOff+4];\r
+                               tmp4 = data[dataOff+3] - data[dataOff+4];\r
+       \r
+                               /* Even part */\r
+                               tmp10 = tmp0 + tmp3;    /* phase 2 */\r
+                               tmp13 = tmp0 - tmp3;\r
+                               tmp11 = tmp1 + tmp2;\r
+                               tmp12 = tmp1 - tmp2;\r
+       \r
+                               data[dataOff+0] = tmp10 + tmp11; /* phase 3 */\r
+                               data[dataOff+4] = tmp10 - tmp11;\r
+       \r
+                               z1 = (tmp12 + tmp13) * 0.707106781; /* c4 */\r
+                               data[dataOff+2] = tmp13 + z1; /* phase 5 */\r
+                               data[dataOff+6] = tmp13 - z1;\r
+       \r
+                               /* Odd part */\r
+                               tmp10 = tmp4 + tmp5; /* phase 2 */\r
+                               tmp11 = tmp5 + tmp6;\r
+                               tmp12 = tmp6 + tmp7;\r
+       \r
+                               /* The rotator is modified from fig 4-8 to avoid extra negations. */\r
+                               z5 = (tmp10 - tmp12) * 0.382683433; /* c6 */\r
+                               z2 = 0.541196100 * tmp10 + z5; /* c2-c6 */\r
+                               z4 = 1.306562965 * tmp12 + z5; /* c2+c6 */\r
+                               z3 = tmp11 * 0.707106781; /* c4 */\r
+       \r
+                               z11 = tmp7 + z3;        /* phase 5 */\r
+                               z13 = tmp7 - z3;\r
+       \r
+                               data[dataOff+5] = z13 + z2;     /* phase 6 */\r
+                               data[dataOff+3] = z13 - z2;\r
+                               data[dataOff+1] = z11 + z4;\r
+                               data[dataOff+7] = z11 - z4;\r
+       \r
+                               dataOff += 8; /* advance pointer to next row */\r
+                       }\r
+       \r
+                       /* Pass 2: process columns. */\r
+                       dataOff = 0;\r
+                       for (i=0; i<8; i++) {\r
+                               tmp0 = data[dataOff+ 0] + data[dataOff+56];\r
+                               tmp7 = data[dataOff+ 0] - data[dataOff+56];\r
+                               tmp1 = data[dataOff+ 8] + data[dataOff+48];\r
+                               tmp6 = data[dataOff+ 8] - data[dataOff+48];\r
+                               tmp2 = data[dataOff+16] + data[dataOff+40];\r
+                               tmp5 = data[dataOff+16] - data[dataOff+40];\r
+                               tmp3 = data[dataOff+24] + data[dataOff+32];\r
+                               tmp4 = data[dataOff+24] - data[dataOff+32];\r
+       \r
+                               /* Even part */\r
+                               tmp10 = tmp0 + tmp3;    /* phase 2 */\r
+                               tmp13 = tmp0 - tmp3;\r
+                               tmp11 = tmp1 + tmp2;\r
+                               tmp12 = tmp1 - tmp2;\r
+       \r
+                               data[dataOff+ 0] = tmp10 + tmp11; /* phase 3 */\r
+                               data[dataOff+32] = tmp10 - tmp11;\r
+       \r
+                               z1 = (tmp12 + tmp13) * 0.707106781; /* c4 */\r
+                               data[dataOff+16] = tmp13 + z1; /* phase 5 */\r
+                               data[dataOff+48] = tmp13 - z1;\r
+       \r
+                               /* Odd part */\r
+                               tmp10 = tmp4 + tmp5; /* phase 2 */\r
+                               tmp11 = tmp5 + tmp6;\r
+                               tmp12 = tmp6 + tmp7;\r
+       \r
+                               /* The rotator is modified from fig 4-8 to avoid extra negations. */\r
+                               z5 = (tmp10 - tmp12) * 0.382683433; /* c6 */\r
+                               z2 = 0.541196100 * tmp10 + z5; /* c2-c6 */\r
+                               z4 = 1.306562965 * tmp12 + z5; /* c2+c6 */\r
+                               z3 = tmp11 * 0.707106781; /* c4 */\r
+       \r
+                               z11 = tmp7 + z3;        /* phase 5 */\r
+                               z13 = tmp7 - z3;\r
+       \r
+                               data[dataOff+40] = z13 + z2; /* phase 6 */\r
+                               data[dataOff+24] = z13 - z2;\r
+                               data[dataOff+ 8] = z11 + z4;\r
+                               data[dataOff+56] = z11 - z4;\r
+       \r
+                               dataOff++; /* advance pointer to next column */\r
+                       }\r
+       \r
+                       // Quantize/descale the coefficients\r
+                       for (i=0; i<64; i++) {\r
+                               // Apply the quantization and scaling factor & Round to nearest integer\r
+                               data[i] = Math.round((data[i]*fdtbl[i]));\r
+                       }\r
+                       return data;\r
+               }\r
+       \r
+               // Chunk writing\r
+       \r
+               private function writeAPP0():void\r
+               {\r
+                       writeWord(0xFFE0); // marker\r
+                       writeWord(16); // length\r
+                       writeByte(0x4A); // J\r
+                       writeByte(0x46); // F\r
+                       writeByte(0x49); // I\r
+                       writeByte(0x46); // F\r
+                       writeByte(0); // = "JFIF",'\0'\r
+                       writeByte(1); // versionhi\r
+                       writeByte(1); // versionlo\r
+                       writeByte(0); // xyunits\r
+                       writeWord(1); // xdensity\r
+                       writeWord(1); // ydensity\r
+                       writeByte(0); // thumbnwidth\r
+                       writeByte(0); // thumbnheight\r
+               }\r
+       \r
+               private function writeSOF0(width:int, height:int):void\r
+               {\r
+                       writeWord(0xFFC0); // marker\r
+                       writeWord(17);   // length, truecolor YUV JPG\r
+                       writeByte(8);    // precision\r
+                       writeWord(height);\r
+                       writeWord(width);\r
+                       writeByte(3);    // nrofcomponents\r
+                       writeByte(1);    // IdY\r
+                       writeByte(0x11); // HVY\r
+                       writeByte(0);    // QTY\r
+                       writeByte(2);    // IdU\r
+                       writeByte(0x11); // HVU\r
+                       writeByte(1);    // QTU\r
+                       writeByte(3);    // IdV\r
+                       writeByte(0x11); // HVV\r
+                       writeByte(1);    // QTV\r
+               }\r
+       \r
+               private function writeDQT():void\r
+               {\r
+                       writeWord(0xFFDB); // marker\r
+                       writeWord(132);    // length\r
+                       writeByte(0);\r
+                       var i:int;\r
+                       for (i=0; i<64; i++) {\r
+                               writeByte(YTable[i]);\r
+                       }\r
+                       writeByte(1);\r
+                       for (i=0; i<64; i++) {\r
+                               writeByte(UVTable[i]);\r
+                       }\r
+               }\r
+       \r
+               private function writeDHT():void\r
+               {\r
+                       writeWord(0xFFC4); // marker\r
+                       writeWord(0x01A2); // length\r
+                       var i:int;\r
+       \r
+                       writeByte(0); // HTYDCinfo\r
+                       for (i=0; i<16; i++) {\r
+                               writeByte(std_dc_luminance_nrcodes[i+1]);\r
+                       }\r
+                       for (i=0; i<=11; i++) {\r
+                               writeByte(std_dc_luminance_values[i]);\r
+                       }\r
+       \r
+                       writeByte(0x10); // HTYACinfo\r
+                       for (i=0; i<16; i++) {\r
+                               writeByte(std_ac_luminance_nrcodes[i+1]);\r
+                       }\r
+                       for (i=0; i<=161; i++) {\r
+                               writeByte(std_ac_luminance_values[i]);\r
+                       }\r
+       \r
+                       writeByte(1); // HTUDCinfo\r
+                       for (i=0; i<16; i++) {\r
+                               writeByte(std_dc_chrominance_nrcodes[i+1]);\r
+                       }\r
+                       for (i=0; i<=11; i++) {\r
+                               writeByte(std_dc_chrominance_values[i]);\r
+                       }\r
+       \r
+                       writeByte(0x11); // HTUACinfo\r
+                       for (i=0; i<16; i++) {\r
+                               writeByte(std_ac_chrominance_nrcodes[i+1]);\r
+                       }\r
+                       for (i=0; i<=161; i++) {\r
+                               writeByte(std_ac_chrominance_values[i]);\r
+                       }\r
+               }\r
+       \r
+               private function writeSOS():void\r
+               {\r
+                       writeWord(0xFFDA); // marker\r
+                       writeWord(12); // length\r
+                       writeByte(3); // nrofcomponents\r
+                       writeByte(1); // IdY\r
+                       writeByte(0); // HTY\r
+                       writeByte(2); // IdU\r
+                       writeByte(0x11); // HTU\r
+                       writeByte(3); // IdV\r
+                       writeByte(0x11); // HTV\r
+                       writeByte(0); // Ss\r
+                       writeByte(0x3f); // Se\r
+                       writeByte(0); // Bf\r
+               }\r
+       \r
+               // Core processing\r
+               private var DU:Array = new Array(64);\r
+       \r
+               private function processDU(CDU:Array, fdtbl:Array, DC:Number, HTDC:Array, HTAC:Array):Number\r
+               {\r
+                       var EOB:BitString = HTAC[0x00];\r
+                       var M16zeroes:BitString = HTAC[0xF0];\r
+                       var i:int;\r
+       \r
+                       var DU_DCT:Array = fDCTQuant(CDU, fdtbl);\r
+                       //ZigZag reorder\r
+                       for (i=0;i<64;i++) {\r
+                               DU[ZigZag[i]]=DU_DCT[i];\r
+                       }\r
+                       var Diff:int = DU[0] - DC; DC = DU[0];\r
+                       //Encode DC\r
+                       if (Diff==0) {\r
+                               writeBits(HTDC[0]); // Diff might be 0\r
+                       } else {\r
+                               writeBits(HTDC[category[32767+Diff]]);\r
+                               writeBits(bitcode[32767+Diff]);\r
+                       }\r
+                       //Encode ACs\r
+                       var end0pos:int = 63;\r
+                       for (; (end0pos>0)&&(DU[end0pos]==0); end0pos--) {\r
+                       };\r
+                       //end0pos = first element in reverse order !=0\r
+                       if ( end0pos == 0) {\r
+                               writeBits(EOB);\r
+                               return DC;\r
+                       }\r
+                       i = 1;\r
+                       while ( i <= end0pos ) {\r
+                               var startpos:int = i;\r
+                               for (; (DU[i]==0) && (i<=end0pos); i++) {\r
+                               }\r
+                               var nrzeroes:int = i-startpos;\r
+                               if ( nrzeroes >= 16 ) {\r
+                                       for (var nrmarker:int=1; nrmarker <= nrzeroes/16; nrmarker++) {\r
+                                               writeBits(M16zeroes);\r
+                                       }\r
+                                       nrzeroes = int(nrzeroes&0xF);\r
+                               }\r
+                               writeBits(HTAC[nrzeroes*16+category[32767+DU[i]]]);\r
+                               writeBits(bitcode[32767+DU[i]]);\r
+                               i++;\r
+                       }\r
+                       if ( end0pos != 63 ) {\r
+                               writeBits(EOB);\r
+                       }\r
+                       return DC;\r
+               }\r
+       \r
+               private var YDU:Array = new Array(64);\r
+               private var UDU:Array = new Array(64);\r
+               private var VDU:Array = new Array(64);\r
+       \r
+               private function RGB2YUV(img:BitmapData, xpos:int, ypos:int):void\r
+               {\r
+                       var pos:int=0;\r
+                       for (var y:int=0; y<8; y++) {\r
+                               for (var x:int=0; x<8; x++) {\r
+                                       var P:uint = img.getPixel32(xpos+x,ypos+y);\r
+                                       var R:Number = Number((P>>16)&0xFF);\r
+                                       var G:Number = Number((P>> 8)&0xFF);\r
+                                       var B:Number = Number((P    )&0xFF);\r
+                                       YDU[pos]=((( 0.29900)*R+( 0.58700)*G+( 0.11400)*B))-128;\r
+                                       UDU[pos]=(((-0.16874)*R+(-0.33126)*G+( 0.50000)*B));\r
+                                       VDU[pos]=((( 0.50000)*R+(-0.41869)*G+(-0.08131)*B));\r
+                                       pos++;\r
+                               }\r
+                       }\r
+               }\r
+       \r
+               /**\r
+                * Constructor for JPEGEncoder class\r
+                *\r
+                * @param quality The quality level between 1 and 100 that detrmines the\r
+                * level of compression used in the generated JPEG\r
+                * @langversion ActionScript 3.0\r
+                * @playerversion Flash 9.0\r
+                * @tiptext\r
+                */             \r
+               public function JPGEncoder(quality:Number = 50)\r
+               {\r
+                       if (quality <= 0) {\r
+                               quality = 1;\r
+                       }\r
+                       if (quality > 100) {\r
+                               quality = 100;\r
+                       }\r
+                       var sf:int = 0;\r
+                       if (quality < 50) {\r
+                               sf = int(5000 / quality);\r
+                       } else {\r
+                               sf = int(200 - quality*2);\r
+                       }\r
+                       // Create tables\r
+                       initHuffmanTbl();\r
+                       initCategoryNumber();\r
+                       initQuantTables(sf);\r
+               }\r
+       \r
+               /**\r
+                * Created a JPEG image from the specified BitmapData\r
+                *\r
+                * @param image The BitmapData that will be converted into the JPEG format.\r
+                * @return a ByteArray representing the JPEG encoded image data.\r
+                * @langversion ActionScript 3.0\r
+                * @playerversion Flash 9.0\r
+                * @tiptext\r
+                */     \r
+               public function encode(image:BitmapData):ByteArray\r
+               {\r
+                       // Initialize bit writer\r
+                       byteout = new ByteArray();\r
+                       bytenew=0;\r
+                       bytepos=7;\r
+       \r
+                       // Add JPEG headers\r
+                       writeWord(0xFFD8); // SOI\r
+                       writeAPP0();\r
+                       writeDQT();\r
+                       writeSOF0(image.width,image.height);\r
+                       writeDHT();\r
+                       writeSOS();\r
+\r
+       \r
+                       // Encode 8x8 macroblocks\r
+                       var DCY:Number=0;\r
+                       var DCU:Number=0;\r
+                       var DCV:Number=0;\r
+                       bytenew=0;\r
+                       bytepos=7;\r
+                       for (var ypos:int=0; ypos<image.height; ypos+=8) {\r
+                               for (var xpos:int=0; xpos<image.width; xpos+=8) {\r
+                                       RGB2YUV(image, xpos, ypos);\r
+                                       DCY = processDU(YDU, fdtbl_Y, DCY, YDC_HT, YAC_HT);\r
+                                       DCU = processDU(UDU, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);\r
+                                       DCV = processDU(VDU, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);\r
+                               }\r
+                       }\r
+       \r
+                       // Do the bit alignment of the EOI marker\r
+                       if ( bytepos >= 0 ) {\r
+                               var fillbits:BitString = new BitString();\r
+                               fillbits.len = bytepos+1;\r
+                               fillbits.val = (1<<(bytepos+1))-1;\r
+                               writeBits(fillbits);\r
+                       }\r
+       \r
+                       writeWord(0xFFD9); //EOI\r
+                       return byteout;\r
+               }\r
+       }\r
+}\r