+++ /dev/null
-/**
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * The ASF licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package org.apache.lucene.spatial.geometry.shape;
-
-
-/**
- * Ellipse shape. From C++ gl.
- *
- * <p><font color="red"><b>NOTE:</b> This API is still in
- * flux and might change in incompatible ways in the next
- * release.</font>
- */
-public class Ellipse implements Geometry2D {
- private Point2D center;
-
- /**
- * Half length of major axis
- */
- private double a;
-
- /**
- * Half length of minor axis
- */
- private double b;
-
- private double k1, k2, k3;
-
- /**
- * sin of rotation angle
- */
- private double s;
-
- /**
- * cos of rotation angle
- */
- private double c;
-
- public Ellipse() {
- center = new Point2D(0, 0);
- }
-
- private double SQR(double d) {
- return d * d;
- }
-
- /**
- * Constructor given bounding rectangle and a rotation.
- */
- public Ellipse(Point2D p1, Point2D p2, double angle) {
- center = new Point2D();
-
- // Set the center
- center.x((p1.x() + p2.x()) * 0.5f);
- center.y((p1.y() + p2.y()) * 0.5f);
-
- // Find sin and cos of the angle
- double angleRad = Math.toRadians(angle);
- c = Math.cos(angleRad);
- s = Math.sin(angleRad);
-
- // Find the half lengths of the semi-major and semi-minor axes
- double dx = Math.abs(p2.x() - p1.x()) * 0.5;
- double dy = Math.abs(p2.y() - p1.y()) * 0.5;
- if (dx >= dy) {
- a = dx;
- b = dy;
- } else {
- a = dy;
- b = dx;
- }
-
- // Find k1, k2, k3 - define when a point x,y is on the ellipse
- k1 = SQR(c / a) + SQR(s / b);
- k2 = 2 * s * c * ((1 / SQR(a)) - (1 / SQR(b)));
- k3 = SQR(s / a) + SQR(c / b);
- }
-
- /**
- * Determines if a line segment intersects the ellipse and if so finds the
- * point(s) of intersection.
- *
- * @param seg
- * Line segment to test for intersection
- * @param pt0
- * OUT - intersection point (if it exists)
- * @param pt1
- * OUT - second intersection point (if it exists)
- *
- * @return Returns the number of intersection points (0, 1, or 2).
- */
- public int intersect(LineSegment seg, Point2D pt0, Point2D pt1) {
- if (pt0 == null)
- pt0 = new Point2D();
- if (pt1 == null)
- pt1 = new Point2D();
-
- // Solution is found by parameterizing the line segment and
- // substituting those values into the ellipse equation.
- // Results in a quadratic equation.
- double x1 = center.x();
- double y1 = center.y();
- double u1 = seg.A.x();
- double v1 = seg.A.y();
- double u2 = seg.B.x();
- double v2 = seg.B.y();
- double dx = u2 - u1;
- double dy = v2 - v1;
- double q0 = k1 * SQR(u1 - x1) + k2 * (u1 - x1) * (v1 - y1) + k3
- * SQR(v1 - y1) - 1;
- double q1 = (2 * k1 * dx * (u1 - x1)) + (k2 * dx * (v1 - y1))
- + (k2 * dy * (u1 - x1)) + (2 * k3 * dy * (v1 - y1));
- double q2 = (k1 * SQR(dx)) + (k2 * dx * dy) + (k3 * SQR(dy));
-
- // Compare q1^2 to 4*q0*q2 to see how quadratic solves
- double d = SQR(q1) - (4 * q0 * q2);
- if (d < 0) {
- // Roots are complex valued. Line containing the segment does
- // not intersect the ellipse
- return 0;
- }
-
- if (d == 0) {
- // One real-valued root - line is tangent to the ellipse
- double t = -q1 / (2 * q2);
- if (0 <= t && t <= 1) {
- // Intersection occurs along line segment
- pt0.x(u1 + t * dx);
- pt0.y(v1 + t * dy);
- return 1;
- } else
- return 0;
- } else {
- // Two distinct real-valued roots. Solve for the roots and see if
- // they fall along the line segment
- int n = 0;
- double q = Math.sqrt(d);
- double t = (-q1 - q) / (2 * q2);
- if (0 <= t && t <= 1) {
- // Intersection occurs along line segment
- pt0.x(u1 + t * dx);
- pt0.y(v1 + t * dy);
- n++;
- }
-
- // 2nd root
- t = (-q1 + q) / (2 * q2);
- if (0 <= t && t <= 1) {
- if (n == 0) {
- pt0.x(u1 + t * dx);
- pt0.y(v1 + t * dy);
- n++;
- } else {
- pt1.x(u1 + t * dx);
- pt1.y(v1 + t * dy);
- n++;
- }
- }
- return n;
- }
- }
-
- public IntersectCase intersect(Rectangle r) {
- // Test if all 4 corners of the rectangle are inside the ellipse
- Point2D ul = new Point2D(r.MinPt().x(), r.MaxPt().y());
- Point2D ur = new Point2D(r.MaxPt().x(), r.MaxPt().y());
- Point2D ll = new Point2D(r.MinPt().x(), r.MinPt().y());
- Point2D lr = new Point2D(r.MaxPt().x(), r.MinPt().y());
- if (contains(ul) && contains(ur) && contains(ll) && contains(lr))
- return IntersectCase.CONTAINS;
-
- // Test if any of the rectangle edges intersect
- Point2D pt0 = new Point2D(), pt1 = new Point2D();
- LineSegment bottom = new LineSegment(ll, lr);
- if (intersect(bottom, pt0, pt1) > 0)
- return IntersectCase.INTERSECTS;
-
- LineSegment top = new LineSegment(ul, ur);
- if (intersect(top, pt0, pt1) > 0)
- return IntersectCase.INTERSECTS;
-
- LineSegment left = new LineSegment(ll, ul);
- if (intersect(left, pt0, pt1) > 0)
- return IntersectCase.INTERSECTS;
-
- LineSegment right = new LineSegment(lr, ur);
- if (intersect(right, pt0, pt1) > 0)
- return IntersectCase.INTERSECTS;
-
- // Ellipse does not intersect any edge : since the case for the ellipse
- // containing the rectangle was considered above then if the center
- // is inside the ellipse is fully inside and if center is outside
- // the ellipse is fully outside
- return (r.contains(center)) ? IntersectCase.WITHIN
- : IntersectCase.OUTSIDE;
- }
-
- public double area() {
- throw new UnsupportedOperationException();
- }
-
- public Point2D centroid() {
- throw new UnsupportedOperationException();
- }
-
- public boolean contains(Point2D pt) {
- // Plug in equation for ellipse, If evaluates to <= 0 then the
- // point is in or on the ellipse.
- double dx = pt.x() - center.x();
- double dy = pt.y() - center.y();
- double eq=(((k1 * SQR(dx)) + (k2 * dx * dy) + (k3 * SQR(dy)) - 1));
-
- return eq<=0;
- }
-
- public void translate(Vector2D v) {
- throw new UnsupportedOperationException();
- }
-
-}