1 ////////////////////////////////////////////////////////////////////////////
3 // Copyright 2015 Realm Inc.
5 // Licensed under the Apache License, Version 2.0 (the "License");
6 // you may not use this file except in compliance with the License.
7 // You may obtain a copy of the License at
9 // http://www.apache.org/licenses/LICENSE-2.0
11 // Unless required by applicable law or agreed to in writing, software
12 // distributed under the License is distributed on an "AS IS" BASIS,
13 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 // See the License for the specific language governing permissions and
15 // limitations under the License.
17 ////////////////////////////////////////////////////////////////////////////
19 // Asynchronously submits build information to Realm if running in an iOS
20 // simulator or on OS X if a debugger is attached. Does nothing if running on an
21 // iOS / watchOS device or if a debugger is *not* attached.
23 // To be clear: this does *not* run when your app is in production or on
24 // your end-user’s devices; it will only run in the simulator or when a debugger
27 // Why are we doing this? In short, because it helps us build a better product
28 // for you. None of the data personally identifies you, your employer or your
29 // app, but it *will* help us understand what language you use, what iOS
30 // versions you target, etc. Having this info will help prioritizing our time,
31 // adding new features and deprecating old features. Collecting an anonymized
32 // bundle & anonymized MAC is the only way for us to count actual usage of the
33 // other metrics accurately. If we don’t have a way to deduplicate the info
34 // reported, it will be useless, as a single developer building their Swift app
35 // 10 times would report 10 times more than a single Objective-C developer that
36 // only builds once, making the data all but useless.
37 // No one likes sharing data unless it’s necessary, we get it, and we’ve
38 // debated adding this for a long long time. Since Realm is a free product
39 // without an email signup, we feel this is a necessary step so we can collect
40 // relevant data to build a better product for you. If you truly, absolutely
41 // feel compelled to not send this data back to Realm, then you can set an env
42 // variable named REALM_DISABLE_ANALYTICS. Since Realm is free we believe
43 // letting these analytics run is a small price to pay for the product & support
46 // Currently the following information is reported:
47 // - What version of Realm is being used, and from which language (obj-c or Swift).
48 // - What version of OS X it's running on (in case Xcode aggressively drops
49 // support for older versions again, we need to know what we need to support).
50 // - The minimum iOS/OS X version that the application is targeting (again, to
51 // help us decide what versions we need to support).
52 // - An anonymous MAC address and bundle ID to aggregate the other information on.
53 // - What version of Swift is being used (if applicable).
55 void RLMSendAnalytics();