added iOS source code
[wl-app.git] / iOS / Pods / Realm / include / sync / impl / apple / system_configuration.hpp
diff --git a/iOS/Pods/Realm/include/sync/impl/apple/system_configuration.hpp b/iOS/Pods/Realm/include/sync/impl/apple/system_configuration.hpp
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+////////////////////////////////////////////////////////////////////////////
+//
+// Copyright 2017 Realm Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+////////////////////////////////////////////////////////////////////////////
+
+#ifndef REALM_OS_SYSTEM_CONFIGURATION_HPP
+#define REALM_OS_SYSTEM_CONFIGURATION_HPP
+
+#include "sync/impl/network_reachability.hpp"
+
+#if NETWORK_REACHABILITY_AVAILABLE
+
+#include <SystemConfiguration/SystemConfiguration.h>
+
+namespace realm {
+namespace _impl {
+
+class SystemConfiguration {
+public:
+    static SystemConfiguration& shared();
+
+    SCNetworkReachabilityRef network_reachability_create_with_name(CFAllocatorRef allocator,
+                                                                   const char *hostname);
+    SCNetworkReachabilityRef network_reachability_create_with_address(CFAllocatorRef allocator,
+                                                                      const sockaddr *address);
+    bool network_reachability_set_dispatch_queue(SCNetworkReachabilityRef target,
+                                                 dispatch_queue_t queue);
+    bool network_reachability_set_callback(SCNetworkReachabilityRef target,
+                                           SCNetworkReachabilityCallBack callback,
+                                           SCNetworkReachabilityContext *context);
+    bool network_reachability_get_flags(SCNetworkReachabilityRef target,
+                                        SCNetworkReachabilityFlags *flags);
+
+private:
+    using create_with_name_t = SCNetworkReachabilityRef(*)(CFAllocatorRef, const char*);
+    using create_with_address_t = SCNetworkReachabilityRef(*)(CFAllocatorRef, const sockaddr*);
+    using set_dispatch_queue_t = bool(*)(SCNetworkReachabilityRef, dispatch_queue_t);
+    using set_callback_t = bool(*)(SCNetworkReachabilityRef,
+                                   SCNetworkReachabilityCallBack,
+                                   SCNetworkReachabilityContext*);
+    using get_flags_t = bool(*)(SCNetworkReachabilityRef, SCNetworkReachabilityFlags*);
+
+    SystemConfiguration();
+
+    void* m_framework_handle;
+
+    create_with_name_t m_create_with_name = nullptr;
+    create_with_address_t m_create_with_address = nullptr;
+    set_dispatch_queue_t m_set_dispatch_queue = nullptr;
+    set_callback_t m_set_callback = nullptr;
+    get_flags_t m_get_flags = nullptr;
+};
+
+} // namespace _impl
+} // namespace realm
+
+#endif // NETWORK_REACHABILITY_AVAILABLE
+
+#endif // REALM_OS_SYSTEM_CONFIGURATION_HPP