framework module Realm { umbrella header "Realm.h" export * module * { export * } explicit module Private { header "RLMAccessor.h" header "RLMArray_Private.h" header "RLMCollection_Private.h" header "RLMListBase.h" header "RLMObject_Private.h" header "RLMObjectBase_Dynamic.h" header "RLMObjectBase_Private.h" header "RLMObjectSchema_Private.h" header "RLMObjectStore.h" header "RLMOptionalBase.h" header "RLMProperty_Private.h" header "RLMRealm_Private.h" header "RLMRealmConfiguration_Private.h" header "RLMResults_Private.h" header "RLMSchema_Private.h" header "RLMSyncConfiguration_Private.h" header "RLMSyncUtil_Private.h" } explicit module Dynamic { header "RLMRealm_Dynamic.h" header "RLMObjectBase_Dynamic.h" } }